#include <entities.h>

Public Member Functions | |
| cEntity (eEntity type, cWorld *world, IrrlichtDevice *device) | |
| ~cEntity () | |
| void | setNode (scene::IAnimatedMeshSceneNode *Node) |
| scene::ISceneNode * | getNode () |
Definition at line 80 of file entities.h.
Setting variables.
Definition at line 113 of file entities.cpp.
| cEntity::~cEntity | ( | ) |
Remove node from scene manager
Definition at line 122 of file entities.cpp.
| scene::ISceneNode* cEntity::getNode | ( | ) | [inline, virtual] |
| void cEntity::setNode | ( | scene::IAnimatedMeshSceneNode * | Node | ) | [inline] |
Definition at line 85 of file entities.h.
1.5.9