#include <entities.h>

Public Member Functions | |
| cElement (cWorld *world, IrrlichtDevice *device) | |
| ~cElement () | |
| void | setLevel (int level) |
| int | getLevel () |
| core::vector3df | getPosition () |
| void | setNode (scene::IMeshSceneNode *Node) |
| scene::ISceneNode * | getNode () |
| void | setFlat (bool flat) |
| bool | isFlat () |
Definition at line 98 of file entities.h.
| cElement::cElement | ( | cWorld * | world, | |
| IrrlichtDevice * | device | |||
| ) |
Setting variables and initialie object.
Definition at line 132 of file entities.cpp.
| cElement::~cElement | ( | ) |
Free entities on this element and remove node.
Definition at line 149 of file entities.cpp.
| int cElement::getLevel | ( | ) | [inline] |
Definition at line 105 of file entities.h.
| scene::ISceneNode* cElement::getNode | ( | ) | [inline, virtual] |
| core::vector3df cElement::getPosition | ( | ) | [inline] |
Definition at line 107 of file entities.h.
| bool cElement::isFlat | ( | ) | [inline] |
Definition at line 117 of file entities.h.
| void cElement::setFlat | ( | bool | flat | ) | [inline] |
Definition at line 115 of file entities.h.
| void cElement::setLevel | ( | int | level | ) | [inline] |
Definition at line 103 of file entities.h.
| void cElement::setNode | ( | scene::IMeshSceneNode * | Node | ) | [inline] |
Definition at line 110 of file entities.h.
1.5.9