| absorbEntity(cEntityBase *entityBelow) | cWorld | |
| checkLandscapeCode(unsigned int level, unsigned int code) | cWorld | [static] |
| CheckSelection() | cWorld | |
| create() | cWorld | |
| createEntity(eEntity entityType, cEntityBase *entityBelow) | cWorld | |
| cWorld(IrrlichtDevice *device, int level, int size, int energy, double scalarStart, double hScalar) | cWorld | |
| doTransferSoul(cEntityBase *robot) | cWorld | |
| findEntity() | cWorld | |
| getBoulderMesh() | cWorld | [inline] |
| GetName() | cWorld | [inline] |
| getNode() | cWorld | [inline] |
| getRandomNumber() | cWorld | [inline] |
| getRobotMesh() | cWorld | [inline] |
| getSceneManager() | cWorld | [inline] |
| getSoul() | cWorld | [inline] |
| getTreeMesh() | cWorld | [inline] |
| hyperjump() | cWorld | |
| print() | cWorld | |
| showStartScreen() | cWorld | |
| transferSoul(cEntityBase *entityBelow) | cWorld | |
| ~cWorld() | cWorld |
1.5.9