| addToEnergy(int add) | cSoul | [inline] |
| changeView(f32 px, f32 py) | cSoul | |
| cSoul(scene::ICameraSceneNode *camera) | cSoul | |
| getEnergy() | cSoul | [inline] |
| getGroundLevel() | cSoul | [inline] |
| getIndexI() | cSoul | [inline] |
| getIndexJ() | cSoul | [inline] |
| getPosition() | cSoul | [inline] |
| getRobot() | cSoul | [inline] |
| setGroundLevel(f32 groundLevel) | cSoul | [inline] |
| setIndex(int i, int j) | cSoul | [inline] |
| setRobot(cEntityBase *robot) | cSoul | [inline] |
| setTarget(core::vector3df target) | cSoul | |
| substractFromEnergy(int sub) | cSoul | |
| turnAround() | cSoul | |
| updateView() | cSoul |
1.5.9