absorbEntity(cEntityBase *entityBelow) | cWorld | |
checkLandscapeCode(unsigned int level, unsigned int code) | cWorld | [static] |
CheckSelection() | cWorld | |
create() | cWorld | |
createEntity(eEntity entityType, cEntityBase *entityBelow) | cWorld | |
cWorld(IrrlichtDevice *device, int level, int size, int energy, double scalarStart, double hScalar) | cWorld | |
doTransferSoul(cEntityBase *robot) | cWorld | |
findEntity() | cWorld | |
getBoulderMesh() | cWorld | [inline] |
GetName() | cWorld | [inline] |
getNode() | cWorld | [inline] |
getRandomNumber() | cWorld | [inline] |
getRobotMesh() | cWorld | [inline] |
getSceneManager() | cWorld | [inline] |
getSoul() | cWorld | [inline] |
getTreeMesh() | cWorld | [inline] |
hyperjump() | cWorld | |
print() | cWorld | |
showStartScreen() | cWorld | |
transferSoul(cEntityBase *entityBelow) | cWorld | |
~cWorld() | cWorld |