addToEnergy(int add) | cSoul | [inline] |
changeView(f32 px, f32 py) | cSoul | |
cSoul(scene::ICameraSceneNode *camera) | cSoul | |
getEnergy() | cSoul | [inline] |
getGroundLevel() | cSoul | [inline] |
getIndexI() | cSoul | [inline] |
getIndexJ() | cSoul | [inline] |
getPosition() | cSoul | [inline] |
getRobot() | cSoul | [inline] |
setGroundLevel(f32 groundLevel) | cSoul | [inline] |
setIndex(int i, int j) | cSoul | [inline] |
setRobot(cEntityBase *robot) | cSoul | [inline] |
setTarget(core::vector3df target) | cSoul | |
substractFromEnergy(int sub) | cSoul | |
turnAround() | cSoul | |
updateView() | cSoul |