#include <entities.h>
Public Member Functions | |
cElement (cWorld *world, IrrlichtDevice *device) | |
~cElement () | |
void | setLevel (int level) |
int | getLevel () |
core::vector3df | getPosition () |
void | setNode (scene::IMeshSceneNode *Node) |
scene::ISceneNode * | getNode () |
void | setFlat (bool flat) |
bool | isFlat () |
Definition at line 98 of file entities.h.
cElement::cElement | ( | cWorld * | world, | |
IrrlichtDevice * | device | |||
) |
Setting variables and initialie object.
Definition at line 132 of file entities.cpp.
cElement::~cElement | ( | ) |
Free entities on this element and remove node.
Definition at line 149 of file entities.cpp.
int cElement::getLevel | ( | ) | [inline] |
Definition at line 105 of file entities.h.
scene::ISceneNode* cElement::getNode | ( | ) | [inline, virtual] |
core::vector3df cElement::getPosition | ( | ) | [inline] |
Definition at line 107 of file entities.h.
bool cElement::isFlat | ( | ) | [inline] |
Definition at line 117 of file entities.h.
void cElement::setFlat | ( | bool | flat | ) | [inline] |
Definition at line 115 of file entities.h.
void cElement::setLevel | ( | int | level | ) | [inline] |
Definition at line 103 of file entities.h.
void cElement::setNode | ( | scene::IMeshSceneNode * | Node | ) | [inline] |
Definition at line 110 of file entities.h.