#include <entities.h>
Public Member Functions | |
cEntity (eEntity type, cWorld *world, IrrlichtDevice *device) | |
~cEntity () | |
void | setNode (scene::IAnimatedMeshSceneNode *Node) |
scene::ISceneNode * | getNode () |
Definition at line 80 of file entities.h.
Setting variables.
Definition at line 113 of file entities.cpp.
cEntity::~cEntity | ( | ) |
Remove node from scene manager
Definition at line 122 of file entities.cpp.
scene::ISceneNode* cEntity::getNode | ( | ) | [inline, virtual] |
void cEntity::setNode | ( | scene::IAnimatedMeshSceneNode * | Node | ) | [inline] |
Definition at line 85 of file entities.h.