cEntity Member List

This is the complete list of members for cEntity, including all inherited members.

cEntity(eEntity type, cWorld *world, IrrlichtDevice *device)cEntity
cEntityBase(eEntity type, cWorld *world, IrrlichtDevice *device)cEntityBase [inline]
createEntity(eEntity entity)cEntityBase
getEnergy()cEntityBase
getGroundLevel()cEntityBase [inline]
getHeight()cEntityBase [inline]
getIndexI()cEntityBase [inline]
getIndexJ()cEntityBase [inline]
getNextEntity()cEntityBase [inline]
getNode()cEntity [inline, virtual]
getPreviousEntity()cEntityBase [inline]
getType()cEntityBase [inline]
mDevicecEntityBase [protected]
mGroundLevelcEntityBase [protected]
mHeightcEntityBase [protected]
mIndexIcEntityBase [protected]
mIndexJcEntityBase [protected]
mNextEntitycEntityBase [protected]
mPreviousEntitycEntityBase [protected]
mTypecEntityBase [protected]
mWorldcEntityBase [protected]
setGroundLevel(f32 groundLevel)cEntityBase [inline]
setHeight(f32 height)cEntityBase [inline]
setIndex(int i, int j)cEntityBase [inline]
setNextEntity(cEntityBase *entity)cEntityBase [inline]
setNode(scene::IAnimatedMeshSceneNode *Node)cEntity [inline]
setPreviousEntity(cEntityBase *entity)cEntityBase [inline]
~cEntity()cEntity
~cEntityBase()cEntityBase [inline, virtual]


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